@startuml
sprite $level_down_alt [48x48/16] {
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000000000000000000000000000000000000000000000000
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00000000000000000000000DFFFFFE000000000000000000
00000000000000000000000DFFFFFE000000000000000000
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00000000000000000000000DFFFFFE000000000000000000
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00000000000000000000000DFFFFFE000000000000000000
00000000000000000000000DFFFFFE000000000000000000
00000000000000000000000DFFFFFE000000000000000000
00000000000000000000000DFFFFFE000000000000000000
00000000000000000000000DFFFFFE000000000000000000
00000000000000000000000DFFFFFE000000000000000000
00000000000000000000000DFFFFFE000000000000000000
00000000000000000000000DFFFFFE000000000000000000
00000000000000000000000DFFFFFE000000000000000000
00000000000000000000000DFFFFFE000000000000000000
00000000000000000000000DFFFFFE000000000000000000
00000000000000000000000DFFFFFE000000000000000000
00000000000000000000000DFFFFFE000000000000000000
00000000000000000000000DFFFFFE000000000000000000
00000000000000000000000DFFFFFE000000000000000000
00000000000000000122222DFFFFFE222221000000000000
0000000000000000AFFFFFFFFFFFFFFFFFFFB00000000000
0000000000000002FFFFFFFFFFFFFFFFFFFFF40000000000
0000000000000002FFFFFFFFFFFFFFFFFFFFF30000000000
00000000000000007FFFFFFFFFFFFFFFFFFF900000000000
000000000000000008FFFFFFFFFFFFFFFFFA000000000000
0000000000000000009FFFFFFFFFFFFFFFB0000000000000
0000000000000000000AFFFFFFFFFFFFFC00000000000000
00000000000000000000BFFFFFFFFFFFD100000000000000
000000000000000000000CFFFFFFFFFD1000000000000000
0000000000000000000001DFFFFFFFE20000000000000000
00000000000000000000001DFFFFFE200000000000000000
000000000000000000000002EFFFF3000000000000000000
0000000000000000000000003EFF40000000000000000000
000000000000000000000000014100000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_LEVEL_DOWN_ALT(_alias) ENTITY(rectangle,black,level_down_alt,_alias,FA5 LEVEL_DOWN_ALT)
!define FA5_LEVEL_DOWN_ALT(_alias, _label) ENTITY(rectangle,black,level_down_alt,_label, _alias,FA5 LEVEL_DOWN_ALT)
!define FA5_LEVEL_DOWN_ALT(_alias, _label, _shape) ENTITY(_shape,black,level_down_alt,_label, _alias,FA5 LEVEL_DOWN_ALT)
!define FA5_LEVEL_DOWN_ALT(_alias, _label, _shape, _color) ENTITY(_shape,_color,level_down_alt,_label, _alias,FA5 LEVEL_DOWN_ALT)
skinparam folderBackgroundColor<<FA5 LEVEL_DOWN_ALT>> White
@enduml